For my last project I wanted to make something different from my other pieces and decided to make an eerie carousel as an environmental hero piece. This project took 4-week halftime 4h/day.
The piece was made using Zbrush, Maya and Substance Painter and is presented in Unreal.
As this was such a huge piece, I wanted to make sure the textures were not too big while still having high level of detail. To make the textures smaller each repeated element is packed on each other and with a mask the shield paintings are applied breaking up the repetition. To make it less obvious I used decals to hide the repetition.
The pennants are placed using splines.
Ivys, ground material and some of the decals are by Quixel and the trees are from Unreal marketplace - temperate Vegetation: Spruce Forest and Landscape Pro 2.0 Auto-Generated Material.
I want to thank my classmates and teachers for giving me feedback along the way and helping me bring this piece together.