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Peaceful Pond

All assets used in the scene.

All assets used in the scene.

Workflow.

The water has depth fade for adding different colored depth tint and adds foam around intersecting objects. With help of virtual texture sampling the grass picks up the color of the ground and the same goes for the little hill.

For my water I wanted to make it editable with parameters to make changes easier along the way to make it fit the style.

For my water I wanted to make it editable with parameters to make changes easier along the way to make it fit the style.

To add more of the watercolor painterly style, I used postprocess to add light paper grain and also sharped the contrast in my final result.

To add more of the watercolor painterly style, I used postprocess to add light paper grain and also sharped the contrast in my final result.

Here is the difference.

Here is the difference.

For my second portfolio piece I wanted to make a stylized forest and test out making more shaders. With the inspiration from the beautiful movie Wolfwalkers I decided to make a painterly feeling magical pond scene. This scene took 4 weeks halftime 4h/day to complete.

The programs I used for making this was Maya, Zbrush, Substance Painter and Unreal Engine to render the final product.

To add more life to the scene I made butterflies, fog and fireflies particle systems and made an animated water shader to add further motion to the scene.

I want to thank my classmates and teachers for giving me feedback along the way and making me able to bring my piece to this level!